

Triple rooms are the most efficient, so using triple rooms is recommended. If you haven’t experienced low WATER levels, it is not fun. Double POWER rooms are recommended, as they out-produce triples on a space-for-space metric.Īfter POWER, WATER is next most important, as having low water causes radiation poisoning, which can only be removed using radaways or increasing WATER levels and time. Your rooms need POWER to keep running, so POWER rooms are your first priority. If you’re looking to keep your resources under control, be sure to prioritize your resources. Here’s a glimpse of what we’ve learned so far. A diner is placed automatically at the start of the game on the top level of the vault.So, we’ve about a month to play around in this lovely post-apocalyptic sandbox from Bethesda. In Fallout Shelter: The Board Game the diner produces either two (doubled with Agility training) or one (doubled with Luck training) food.

The diner was updated with a Halloween themed patch 1.2.Being the Tier I room for food production, the diner becomes obsolete once the Garden is unlocked at 70 dwellers, which subsequently becomes obsolete once the Nuka-Cola bottler is unlocked at 100 dwellers.Upgrade costs will be 25% cheaper for a double room and about 34% cheaper when upgrading a triple room vs upgrading 3 single rooms. The room will gain a +2 production bonus for each connected room. The dining room, like other rooms, gains a production bonus from being connected to another of the same type and level.
